Just how do I attain the leading rating playing drums (solo) in Rock Band 2?
One even more point is called for to optimize your rating (along with 100% precision and also optimum overdrive pathing that the various other posters stated) - - you require to press . Pressing has basically 2 approaches that permit you to get debt for an added drum hit.
- Play the 'surprise note' below the overdrive activation (environment-friendly pad). Well, it is not in fact concealed ... it is the note that would generally be charted because place if there was no overdrive activation series. So one plays the environment-friendly overdrive activation note a little very early (yet still within the timing window) and afterwards quickly play the note (or notes/bass) series that would generally be charted (promptly! it requires to be within that very same timing window) ... and also you get the common debt for that hit (25 * #pads * multiplier). This benefits all overdrive series.
- Manipulate the timing window around overdrive. Basically you start the overdrive as late as feasible in the overdrive activation window - and afterwards if there is a note would generally be simply past the overdrive window, you currently have a quick possibility to play the note a little very early (yet still within the activation area). Voila ... debt for one added note. Consider it as manipulating a rounding mistake. Keep in mind that this hinges on the charting of the track. there requires to a note in the proper area for this to function, so not all overdrives can squezee a note below.
These strategies do not gain several factors (basically one added note or notes each press) and also can be fairly detailed to time ... yet are essentialy to gain the really maximum rating (more than just 100% FC and also optimum overdrive use). Keep in mind that a comparable method is useful on guitar/bass, and also is additionally valuable in Guitar Hero along with Rock Band.
Zemm+Didi is suggestions is specifically it. To get you began, here is a site of optimal overdrive activation paths and the notes you will need to squeeze for extra points. This has all the DLC and also various video games, also, in different groups.
It differs extensively by the track, yet it's everything about making use of (or otherwise making use of ) overdrive at the correct time.
Things that makes it complicated on drums is that whenever you have the capacity to make use of overdrive you get portions of the track where you can rack up no factors in all (the loads ).
In solo setting a lot of the moment you simply intend to utilize it every single time you have the opportunity, to decrease the quantity of notes that are gotten rid of from the video game by the fill areas. The only time that it could be worth it to wait for the next fill is when you recognize the adhering to area will certainly either be less (or even worse : no ) treasures than after the next one, or if there's a complicated fill in the track that you're most likely to miss out on a note and also damage your touch, the overdrive release loads generally cover these up for you, so it's worth it to lose out on a couple of treasures if you reach maintain your multiplier.
If you're having fun with the remainder of the band, that's when it obtains a fair bit extra made complex as you'll need to take into consideration all the tools' components along with the reality that having the ability to maintain the overdrive going with a longer amount of time (stringing them with each other as lengthy as feasible ) can be worth a whole lot greater than the treasures you do not reach strike.