Just how do I make best use of rate on a straightaway in Uniracers?
The really first degree of Uniracers is a full straightaway. I constantly questioned what the most effective strategy was to make best use of rate.
The most effective I have actually located is to hold R to Roll, and also faucet A midway via leaping to Twist. With continual leaping, I would certainly get 2 feats per dive and also go rather quickly.
Exists a strategy to go much faster than that?
My recollection was that your method : Roll + Twist was the optimum one.
The factor you could not do far better was that you were stabilizing the trouble of the method (which included rate) versus the sanitation of the touchdown (which kept it ).
I assume I bear in mind that the added intricacy you can manage including a directional action, etc occasionally made the touchdown also harsh, so the increase in "method increase" was greater than countered by the "rubbing" on the touchdown.
Additionally, it's wonderful to recognize that I'm not the just one that remembers this video game - I assumed it was just one of the most effective SNES titles that never ever actually obtained renowned.