What's the proper variety of employees to place on celebration vespene and also minerals in StarCraft 2?
In StarCraft 1, I really did not stop employee manufacturing till I had 3 for every single 2 mineral spots, and also 3 for each and every vespene hot spring. This was my very own individual standard, and also I have no suggestion just how efficient/wasteful it was.
What's an ideal standard for maximum revenue price in StarCraft 2? Does it vary by race?
I recognize some individuals have actually addressed this yet I assumed I can add a little information.
For gas, complete saturation is 3, nonetheless the 3rd isn't worth as high as the first 2. Therefore its worth obtaining a 2nd hot spring prior to placing a 3rd employee on the first.
This is additionally real for minerals as revealed by this chart :
As you can see after your first 16 employees the gain per employee begins to decrease substantially. Therefore when you start a development you need to change any kind of excess employees (over 16) to the new development.
The initial study can be located in this paper : Worker Income Efficiency in Starcraft II By Chet 'Cheticus' V. The paper reports initial information collection and also approaches, along with the formula's usages for the 'the very least squares regression.'
Same values : 3 per gas, 3 per spot. I assume that the in video game pointers additionally claim that, yet I obtained that details from considering high - degree replays.
Some gamers favor much less, however, for numerous factors - much less thrown away products, as an example.
3 is what is essential to "fill" a spot or hot spring.
Nonetheless, I such as to have fun with around 5 for every single 2 spots approximately and also 3 on each hot spring.
This virtually maxes out collecting rate, wastes less sources, and also ranges perfectly when a spot is worn down.