Where to start to find out OpenGL
As OpenGL advances, it appears that there are 3 camps:
- OpenGL heritage, loaded with "deprecated APIs"
- OpenGL ES, for embedded systems
- OpenGL "new things" which appears every number of months.
If I intended to find out OpenGL for modern-day systems, where should I start? And also most notably, exists a factor to surpass OpenGL ES for a person that has never ever done OpenGL prior to?