Where to start to find out OpenGL

As OpenGL advances, it appears that there are 3 camps:

  • OpenGL heritage, loaded with "deprecated APIs"
  • OpenGL ES, for embedded systems
  • OpenGL "new things" which appears every number of months.

If I intended to find out OpenGL for modern-day systems, where should I start? And also most notably, exists a factor to surpass OpenGL ES for a person that has never ever done OpenGL prior to?

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2019-05-07 01:14:05
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Answers: 1

I would certainly start with the NeHe opengl tutorials : http://nehe.gamedev.net/

0
2019-05-08 20:47:52
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