Just how should I be responding to tornados TvP in Starcraft 2?
An excellent Protoss gamer generally has respectable mini with their High Templars maintaining them in the back and also hidden, that makes it sort of tough to EMP or snipe them. I'm having problem countering them.
I was assuming possibly beginning to study cape for ghosts and also have them creep about when the fight begins. Back-up my pressures attempting to evade tornados and afterwards attempt to EMP the high temperatures. What are a few other approaches that function well versus tornados?
A solitary ghost can squash a virtually endless variety of high templars. EMP drains pipes all their power and also gets rid of 100 (I think) guard factors.
EMP array is longer than the series of Feedback so they will not have the ability to snipe your ghost.
Simply a note that tornado is not virtually as solid as in StarCraft 1, and also merely dancing your devices about will certainly stay clear of the substantial bulk of the damages (there is in fact a hold-up after the visuals shows up prior to the damages begins starting). As well as tornado is not as reliable versus marauders as it protests marines.