# How to present unicode message in OpenGL?

Exists an excellent way for presenting unicode message in opengl under Windows? As an example, when you need to manage various languages. One of the most usual strategy like

#define FONTLISTRANGE 128
GLuint list;
list = glGenLists(FONTLISTRANGE);
wglUseFontBitmapsW(hDC, 0, FONTLISTRANGE, list);


simply will not do due to the fact that you can not create adequate checklists for all unicode personalities.

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2019-05-18 21:30:03
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